DARK LEGACY of EVARD. Backstory: Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge. D&D Encounters Season 5 - Dark Legacy of Evard. Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a. This week marks the beginning of D&D Encounters season 5, Dark Legacy of Evard. After two weeks of discussion and speculation, the new.


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It wasn't until August before the site went live. If you want to report a bug, typo or suggest a feature, you're welcome to create dark legacy of evard new issue in our GitHub Repository. Although a few characters really took a beating, a few ended the combat relatively unscathed.

I was very impressed at how quickly everyone picked up on just what their characters could do. With new players and new characters there was constant chatter around the table, regardless of who was acting.

D&D Encounters: Dark Legacy of Evard – Chapter 1 Video Recaps

It was necessary in this situation and it turned out to be quite helpful as the more experienced players assisted the newer players. The set up and the role-playing took just over an hour. They got immersed into their characters and tried to act as they felt dark legacy of evard appropriate.

Very few actual checks were required, and I thought it ran very smoothly.

  • D&D Encounters: Dark Legacy of Evard (Week 1) — Dungeon's Master
  • Adventure Lookup
  • D&D Encounters: Dark Legacy of Evard – Preview
  • D&D Encounters — Dark Legacy of Evard Campaign Synopsis

Everyone at our FLGS decided to begin this season at level 3. I think this was a big reason our numbers were so high. As for scaling the encounter I decided to run the monsters exactly as they were printed. My plan was to dark legacy of evard add a few more monsters to make up for the empowered characters.

When I realized we were running a party of eight I had to do some quick math to ensure a suitable challenge without overwhelming and killing the PCs. According to what was printed in the adventure, a party of five level 1 PCs would earn XP for the combat and XP for the role-playing — a total of XP for the encounter.

My level 3 party, equipped with a few magical items, more hit points dark legacy of evard better defenses earned 50 Dark legacy of evard more than that; a fair reward in my opinion. The entire season of play was published in one book, for Encounters GMs only. About the Encounter Format. In "March of the Phantom Brigade," Wizards had begun focusing on encounters that included more than just combat.

Season Dark Legacy of Evard | RPG Item | RPGGeek

That trend continued here, with Baker including frequent skill challenges that had a real impact on the dark legacy of evard that followed.

Baker also continued to experiment with how individual encounters were linked, something else that had been innovated in the previous season of play; thus, weeks 2 and 8 both include decision points that directly impact the following week's gameplay.


Baker had wanted to go further, dark legacy of evard a "sandbox" where players could move freely between four or five possible sessions. He ultimately decided that the Encounters program couldn't support that idea because the program would involve groups at different tables being at different points in the adventure—yet Encounters would return to this precise idea in Season 12's "Against the Cult of Chaos" About the Product Tie-In.

Dark legacy of evard two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. Vontarin was never seen again.


Weary from travel, the adventurers pass the night in the town of Duponde. They meet a few fellow travelers, including the wizard Nathaire, who tells them the story of Evard.